This pipeline contains a collection of different states, including rasterize state, blend state, and depth stencil state, among other components. While this is effective, it isn't as efficient as it could be. The waiter isn't going to ask you what you would like for dessert before you have had your main course. Once you receive your drinks, they ask you what you want for the main course. When a waiter takes your order, they ask you what you want to drink first. Think of it like a waiter at a restaurant. Performance takes a hit when this occurs because your GPU resources aren't being used efficiently. With DirectX 11, the GPU can only perform one of these tasks at a time and in a certain order. This essentially unlocks your GPU's full potential.Īside from graphics rendering, your GPU handles a wide range of other tasks, such as running machine learning algorithms. Asynchronous computing increases GPU utilization by allowing multiple workloads to work in parallel. This includes asynchronous computing and pipeline state objects (PSOs). On the other hand, DirectX 12 spreads a CPU's workload across multiple cores and allows every core to talk to the GPU simultaneously.ĭirectX 12 also comes with some fancy bells and whistles. The game then uses the remaining cores to handle various CPU-intensive settings like a game's particles or draw distance.
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